note There are, theoretically, a ridiculous amount of extra

26-09-2013 | ergt Zostaw odpowiedź »

Unlike in English, where our unholy combination of Germanic, French, and Latin renders „sounding out” words by how they are written a lesson in futility, the sound that each Russian letter produces is largely consistent. note There are, theoretically, a ridiculous amount of extra „rules” regarding „voicing” and „unvoicing” consonants depending on what letters they are next to and „softness” vs „hardness” and so on, but this is more a matter of accent, and it generally doesn’t change the meaning of words. If you speak Russian long enough, you’ll pick up these particulars of pronunciation automatically. Aside from a few rules and some exceptions, which are also 90% consistent, once you know what sound each Russian letter makes, knowing how to correctly pronounce the words is simply a matter of practice. There may also be some consolation in the fact that in Russian, like in Japanese, loanwords are always spelled phonetically, so you do not have to worry about other languages’ spelling conventions. For example, the French loanword mauvais ton is spelled ” („moveton”), not ” sound set itself is probably not all that difficult to master, except for the concept of palatalization, which is alien to English. If you have heard Japanese speech, you know the distinction between na/nu/no and nya/nyu/nyo, but in Russian, palatalization is a feature of consonants (even if it’s not written this way) and can occur with any vowel, or even without one. Palatalization could best be described in plain english as adding a „y” sound to the front of a vowel. This is what the soft sign letter. yeri, is mostly used for to indicate that the previous consonant is palatalized, although after „sh” and „shch” it merely denotes the grammatical gender (as the two letters denote always hard short consonant / (like in „shout” but a bit harder) and always soft long consonant / (like in „Shinji” but llonng)).

The storyline starts with the player receiving a ship to command and sent by Admiral Micari of Star Command to travelto Mercury and locate a missing cargo ship. Upon ariving, the player finds its wreck and is immediately attacked by an Antorian scout ship. Next, the Admiral sends the player to Mars to investigate a strange spacecraft that has appeared there, which turns out to be an old Soviet spaceship filled with zombie cosmonauts, who immediately start beaming themselves aboard your ship, ignoring shields. The next mission involves saving a ship of peaceful Midorians from an Antorian dreadnought whose princess offers to join your crew. After that, the player comes upon a destroyed Star Command ship and is accused by Admiral Micari of treason. Barely escaping from being destroyed by his flagship the Olympus, the player flees to the Midorian homeworld of Noorfoo in the Tarsus system (the game calls it a galaxy but it’s clearly not). After fighting enemies at every location in Tarsus (and doing one Timed Mission at Deimos back in Sol), the Midorians inform you that Sol is under attack by a large Antorian fleet. The player returns to Sol only to find out that traitorous humans are helping them and are, in fact, led by Admiral Micari. He survives the destruction of the Olympus and flees to Antoria in an Escape Pod. The final battle involves first facing off the most powerful Antorian dreadnought yet and a heavily upgraded Olympus class ship under Micari’s command, one right after another. The player can then fly to the Phobos shipyards to select a new ship design and replay the campaign at a higher difficulty level (while keeping all the existing crew with their XP).

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